These projects will take time to bear fruit, but they are something to look forward to.
Video games are bad for? That's what they said about rock'n'roll.
Nowadays I think it's really important that designers are really unique and individual.
I'd like to be known as the person who saw things from a different point of view to others.
Providing new means of entertainment is the important thing.
What I found is that just in the lifestyle today, people have fewer and fewer opportunities to get exercise.
You can use a lot of different technologies to create something that doesn't really have a lot of value.
Players are artists who create their own reality within the game.
Game music has a purpose and it does incorporate sound effects.
As a kid, I was a big comic fan and I liked foreign comics as well.
Anything that is impractical can be play. It's doing something other than what is necessary to continue living as an animal.
My days all follow much the same pattern. They are structured and typical.
A delayed game is eventually good, but a rushed game is forever bad.
I made some games, but I'm pretending like I didn't because they all turned out weird.
What I really want to do is be in the forefront of game development once again myself.
I'm not saying that I'm going to retire from game development altogether.
Of course, I have my own limits as to how much game software I can take care of at any one time.
I think everyone can enjoy games.
To create a new standard, you have to be up for that challenge and really enjoy it.
I enjoy thinking about ways to create something that other people have not even thought about, something no one has managed to achieve.
Nintendo's philosophy is never to go the easy path; it's always to challenge ourselves and try to do something new.
I always try and come up with a clear theme when I'm making a videogame.
I think that inside every adult is the heart of a child. We just gradually convince ourselves that we have to act more like adults.
The obvious objective of video games is to entertain people by surprising them with new experiences.
I try not so much to create new characters and worlds but to create new game-play experiences.
When I create a game, I try to focus more on the emotions that the player experiences during the game play.
What comes next? Super Mario 128? Actually, that's what I want to do.
Video games are bad for you? That's what they said about rock-n-roll.
I wanted to make something very unique, something very different.
It would be a joy for me if someone who was working with me became a big success.